LRLE
GPU-accelerated 3D terrain visualizer. Loads heightmap data from FDF files and renders them in real-time. WIP but it works.
Features
- Cross-platform GPU rendering via wgpu
- Interactive orbital camera with mouse and keyboard controls
- Adjustable height scaling for heightmap visualization
- Built-in egui UI panel with stats
- Efficient mesh generation from heightmap grid data
Usage
cargo build --release
lrle terrain.fdf
lrle terrain.fdf --height-scale 2.0
Why
Wanted to get my hands dirty with real-time GPU rendering and wgpu. FDF files are a simple heightmap format - perfect for learning 3D visualization without dealing with complex model formats.